Journal
Human-Avatar Interaction
2008-04-12
I recently spent a couple of hours in Second Life attending a Caroline’s grand re-opening party. This was the longest stretch of time (about 3 hours) I had been in world in quite a while. Apart from the occasional customer service issue which requires me to jump in world, I don’t visit SL much any more. I’ll have more thoughts in a post marking my 5 year rez-day in a couple of weeks.
At the party eveyone was dancing and there was a central “dance ball” that anyone could touch that would animate his/her avatar. The dances were nothing to write home about—I recognized many bits and pieces that were ripped straight from old Poser 4 (I think it was 4) stock animation and combined with other “found” animation. (Test animations I had uploaded during the 1.4 Preview back in June 2004, if that tells you anything). Other individuals had a variety of different dance animations, some of which I really liked.
While everyone dancing together and listening to the same music/dj is great fun, the only difference between last week’s experience and parties we had in 2003 was the scripted dance animation. Don’t get me wrong, I think animation is great and SL 1.4 was probably one of the most exciting releases to date. And while there are advantages to pre-scripted animation allowing everyone to type and chat, I really longed for more direct interaction.
As chance would have it I was alerted to two bits of info last week which seemed to provide a possible solution to my desire for more direct human-avatar interaction. The first was a tweet from Lordfly about a project that was started back in 2006 by a dev team at LL (Cube Linden, Aura Linden, and Ventrella Linden) called Avatar Puppeteering. Please do check out some of the videos on the site for a working example of puppeteering in action. The project certainly showed a lot of promise. That is, before it was put on indefinite hold so that the team members could work on “viewer stability, bug fixing, and performance” issues. Tateru over at Massively has done a little digging and found out that Ventrella (and, yes, he was responsible for flexi-prims) left LL last year. Her conclusion is that this project has suffered perma-death.
Which is unfortunate because Mitch Kapor, LL’s Chairman, seems to have become interested in human-avatar interaction himself. According to this article Kapor and developer Philippe Bossut have been developing a hands-free, camera-based interface for Second Life. You can visit Kapor’s site to view a demonstration.
Given these projects and the success of accelerometer-based interaction of the Nintendo Wii and Apple iPhone and camera-based interaction like Sony’s Eye-Toy, some form of more advanced human-avatar interaction is coming. Will it come from Linden Lab? I wouldn’t get your hopes up.
What is Metaplace?
2007-09-19
“Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn’t do much of anything to change their experience. We’re out to change all of that.”

I’ve been reading Raph Koster’s blog for a couple years now and waiting to see what he’d come up with next. I’m excited that that day has gotten a little bit closer. Can’t wait to see MetaPlace.
Hopefully 2008 will be the start of the 2nd generation of virtual worlds and will be as much fun as Second Life in 2003 was (probably wishful thinking, but one can dream).
UPDATE: Hamlet has the most detailed information I’ve seen so far on MetaPlace over at GigaOM. Now I really want to be in the beta!
The Trough of Disillusionment
2007-09-26
Being a data junky I’ve enjoyed watching the stats for this Web site over the past couple years. I’m actually just about to hit 150,000 unique visitors which I suppose is a good enough milestone as any to reveal some statistics. Not so much as an exercise in egotism, but as a casual examination of Second Life’s popularity filtered through this site over the past ten months. I’ve had this site for over 2 years now, and prior to 2007, visits were few but steady. But as we all know, SL exploded this year with meteoric hype.
I reference two pieces as a preface to this one: Hobson’s The Second Life Hype Cycle which talks about the Gartner hype cycle and Pixeleen Mistral’s article Second Life’s Slide vs. Everyone Else over at the venerable SL Herald in which she compares Alexa data from Second Life to some other virtual worlds. Alexa rankings are always a challenge because they rely on users having the Alexa toolbar installed, and it’s not clear who those users are. Of course this site’s Alexa ranking is a paltry 576,134 so I can’t compare it to my actual traffic statistics.
So just what are the statistics for NicolaEscher.com? Here are the unique visitors since December 1 of 2006:

If you’ve been following SL’s rise over the last year, the trend shouldn’t be surprising.
Who Are My Visitors?
Examining both the keywords used to find this site, referrering sites, and the emails I receive, people visiting this site are without a doubt new SL users. The ones that stay longer are usually new SL designers. After a certain point those users don’t return to my site (this journal generates very minimal traffic) because I don’t have anything else to offer them. It’s my opinion that NicolaEscher.com traffic is a fair indicator of recently converted Second Life users—people who’ve experienced SL and need more help.
The Crest of the Wave
One interesting thing to note, and something I unfortunately can’t quite get the break down for from Google Analytics (which might be my own ignorance) is that there was a relatively sizeable wave of PR which started in the US and quickly spread across the rest of the World. Whilst watching the numbers in May and June I saw a big drop-off in US/UK visitors and a huge surge in visitors from Germany. Recently there’s a been a surge in Brasilian and Dutch users.
| Country | Unique Visitors |
| Germany | 40,450 |
| US | 30,558 |
| Brazil | 7,512 |
| UK | 6,985 |
| Netherlands | 6,386 |
| Italy | 3,474 |
| Canada | 3,245 |
| France | 2,711 |
| Australia | 2,467 |
| China | 2,234 |
| Switzerland | 1,867 |
As you can see more Germans have visited (and are visiting) NicolaEscher.com than US and UK combined in the last 10 months. (Note that all my tutorials exist in both German and English language versions.) The thing I’d like to be able to do is view the US visitors vs. the rest of the World as I think we’d see a steeper decline in the US numbers. The news here of course is that outside the US, SL is probably still in the Peak of Inflated Expectations.
The Trough
There’s no question in my mind that SL in the US has slipped into the Trough of Disillusionment. I think the hard data is there to back it up, and I would wager there’s plenty of anecdotal evidence as well. The PR machine has certainly quieted down a bit and we’ve even seen a backlash in recent months.
It will be interesting to see what happens in the 6 months. Not only are a whole slew of new MMOs being released, but potentialy SL competitors like MetaPlace, VastPark, Lego Universe are launching with others maturing like HiPiHi, Kaneva, and Multiverse. And I wouldn’t discount Makena either.
Addendum
I realize that there are many other variables at play here, so expect some margin for error. Certainly the appearance of a couple of tutorial sites and the some other resources (Robin, Torley, etc.) could account for some of the drop-off. Of course, sites like SLTutorials.net end up re-directing traffic back to my tutorials, so…
SculptyPaint
2007-08-16
Cel Edman (SL) has created what looks to be a nifty tool for generating sculptie textures called SculptyPaint. It was created using processing and is available for OS X, Windows, and Linux. I’m looking forward to trying it out when I have some free time.
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