F our years ago today I created a Second Life account and downloaded the SL beta client. Public land was plentiful and you could fly across the entire world in a couple minutes. Oh, how things have changed. I was planning on a long diatribe on the state of Second Life to mark my 4th anniversary, but I just don’t have the time—real life is extremely busy at the moment. I do have a couple more tutorial translations to post, and I apologize to the authors for not posting them sooner. I will get to them this week.
My thanks go out to my Second Life partner, Caroline Apollo, whom I’ve had a lot of fun with over the past couple years. I’m sorry I’ve been so absent this past year—it’s not for lack of wanting to be in-world, hanging out, and having fun.
I’ll save my laundry list of criticisms for the way Second Life is evolving under the stewardship of Linden Lab. For now I urge you to visit project open letter and add you signature if you feel inclined.
New tool for creating sculpties in Second Life. Plopp: “PloppSL allows you to create intriguing Sculpted Prims for SecondLife™ easily. Both texture and model are created in one step. Simply paint the front and back side of your model and it will be converted to a Sculpted Prim by PloppSL.”
We’re almost there. In my entry on SL’s classifieds I mentioned my disappointment that the transaction history available at secondlife.com did not include object descriptions. Someone was listening and transactions now contain object description! I only have two more requests (boy, am I greedy!): 1. make the transaction history available on a monthly basis. At this point I’ll need to create some sort of system to fetch the .XLS every day. 2. Give us location information (Sim coordinates). Right now I’ll still have to put an acronym in the object description to track where it’s been purchased and then I’ll have to parse the file and create a new column based on that acronym.
A few people have recently been bitten by this bug, and I blame myself for not highlighting it more in my tutorials as it can be frustrating. The bug impacts saving 32-bit TGA files in Photoshop 7.0 — alpha channel transparency doesn’t work. So if you’ve done any of my tutorials and just couldn’t get Alpha Channels to work, my bet is you’ve run into this problem. Luckily all you have to do is download the free Photoshop 7.0.1 update from Adobe’s site.
From the 7.0.1 release notes: “Photoshop now saves alpha transparency data in Targa files in the same way it did in previous versions.”