I receive many requests for my tutorials translated into different languages, and because I only speak one fluently, many helpful people have provided translations. Many thanks to the translators, I know the Second Life community thanks you greatly (I do too!).
- Leer kleding maken in Second Life (Dutch)
- En introduksjon til klesdesign i Second Life (Norwegian)
- 关于创建第二人生Second Life中服饰的简介 (Chinese)
- Je eerste shirt maken in Second Life (Dutch)
- Alpha Channel Primer: Doorzichtigheid in Second Life (Dutch)
Many thanks to Anastasia Riederer (SL), Gary Yu, and Howard Sachs (SL). More translations will be coming soon, including Spanish and Italian!
Many thanks to Tom Reddevil for translating one of my tutorials into Portuguese. I realized in putting together Tom’s translation that my tutorials are a bit out of date having been written over 2 years ago. Some of the keyboard shortcuts have changed, for instance. I’m thinking of taking my PDF tutorial and making it available in HTML, I just need to set aside the time to do so. Where to find the time!?
If you would like to translate one of my tutorials, please send me an email. Tom did a great job mirroring my layout in Microsoft Word which made it super easy to cut and paste.
Ordinarily I don’t traffic in rumors, but this one seemed to good to pass up. If anyone could pull off a bigger, better metaverse, it would be Google. I’ve been hoping they’d just purchase Linden Lab for a couple years now, which, if Google is serious about a virtual world, must be under consideration.
Recent news gives promise to the idea that one will be able to model outside the Second Life viewer in a more traditional 3d application and import to the grid. This has always been possible for at least a year with Jeffrey Gomez’ Prim.Blender and Blender, but while Jeffrey’s work is a technical achievement nonpareil, I’m not a fan of Blender and it wasn’t an easy process for complex models.
Recently, though, some projects have been quite encouraging, including, of course, sculptie prims. Even more exciting are some of the complex models that can be created using sculpties and a recently created uber sculptie exporter for Maya: qLab.
Also on the horizon is a new script from TU Delft that will aid in importing complex models from Maya.
The TU Delft Second Life working group has now written an import function for doing this from Maya. So now all technically drawn objects such as buildings or cars can be converted in one go into Second Life.
Update: just saw this weblog post from last Autumn over at eightbar about a Sketchup importer. Looks like it’s only useful for very simple models and doesn’t appear to have been enhanced any further. (via Vint Falken).