Journal

On the Cover of the Redeye

2006-11-14

RedeyeLuckily a friend of mine noticed my familiar face on the cover of the Tribune’s daily rag whilst on the train yesterday so i could hurriedly rush out of the house and grab one of the few remaining papers. Fortunately the Redeye now puts a PDF version on their Web site as well.

All My Second Life Tutorials in Deutsch

2007-02-01

Many thanks to Deutsch translator extraordinaire Paradise Tavoularis (SL) for translating the last four of my tutorials into German. I think there’s a burgeoning Second Life presence over in Germany, so hopefully this will help the new clothing designers get started. Can’t wait to see some German style!

The full set of tutorials in German:
Einführung: Wie mache ich Kleidung für Second Life?
Euer erstes Hemd in Second Life
Die Alphakanal-Fibel: Transparenz in Second Life
Ein Tattoo in Second Life erstellen
Wie man eine Schaufensterpuppe erstellt

Also, thanks again to Annalena Goldblatt who translated the Mannequin tutorial.

Sculpties + Maya

2007-08-15

My pal Fallingwater Cellardoor has been slaving away creating wonderful things in her secret lab and has posted some great information on creating sculptie shoes in Maya. If you’re a more technicaly inclined designer, head over to her Shiny Things weblog.

Year Five is Upon Me

2007-04-30

F our years ago today I created a Second Life account and downloaded the SL beta client. Public land was plentiful and you could fly across the entire world in a couple minutes. Oh, how things have changed. I was planning on a long diatribe on the state of Second Life to mark my 4th anniversary, but I just don’t have the time—real life is extremely busy at the moment. I do have a couple more tutorial translations to post, and I apologize to the authors for not posting them sooner. I will get to them this week.

My thanks go out to my Second Life partner, Caroline Apollo, whom I’ve had a lot of fun with over the past couple years. I’m sorry I’ve been so absent this past year—it’s not for lack of wanting to be in-world, hanging out, and having fun.

I’ll save my laundry list of criticisms for the way Second Life is evolving under the stewardship of Linden Lab. For now I urge you to visit project open letter and add you signature if you feel inclined.