Luckily a friend of mine noticed my familiar face on the cover of the Tribune’s daily rag whilst on the train yesterday so i could hurriedly rush out of the house and grab one of the few remaining papers. Fortunately the Redeye now puts a PDF version on their Web site as well.
“VastPark is a virtual content platform featuring free tools, revolutionary distributed content syndication and enables you to deploy your own virtual world or online game within seconds royalty free.”
Exciting news for SL fashion designers: Adobe CS3 Extended will contain features that could dramatically change your content creation workflow. According to the Adobe site users will be able to:
Edit existing textures on 3D models directly within Photoshop Extended and immediately see the results. Photoshop Extended supports common 3D interchange formats, including 3DS, OBJ, U3D, KMZ, and COLLADA, so you can import, view, and interact with most 3D models.
From what I can tell, not only will designers be able to preview their designs within Photoshop, but, according to John Nack, Senior Product Manager at Adobe, users will be able to “[Paint] directly on the textures of 3D files & updating the models.”
Right now I personally use external 3d applications to preview and paint textures directly on to models, but it certainly would be great if I could get a lot more of the work done without leaving Photoshop.
I know many of you can’t afford Adobe Photoshop, let alone the extended version, but for those of you who currently use Photoshop for fashion and avatar design in Second Life, you might want to consider the benefits of upgrading your 7, CS, or CS2 to CS3 Extended. Look for more information here once it’s available, and, of course, a tutorial once I get my copy of CS3 Extended.
Many thanks to Annalena Goldblatt for translating one of my tutorials into Deutsch! I’ve been getting many more visitors from Germany recently, so this should help them out even more.