Journal

Modo 301 Released

2007-09-11

Modo 301 has been released. Boy, I wish I had time to really sit down and took a look at it. Alas, real life work involved 2D design for the most part. Still, this release looks fantastic.

Oh, and since everybody’s doing it, I’ll bend to peer pressure and follow the trend. I guess I’m pretty damn nerdy. C’est la vie!

Nerd Test

Year Four

2006-05-10

Three years have come and gone, and Second Life appears to be doing quite well. Twas not always the case. When I paid $160 for a lifetime account back in June 2003, money was tight at Linden Lab. That $160 was considered a bit of a risk. But I know all lifetime account holders felt it was worth it, felt there was something special about our little (see Fig. 1) virtual world. I don’t want to spend a lot of time reminiscing about the “good old days” because either you remember them or you don’t, and if you don’t, you probably don’t care. Suffice it to say that first year was special, and I’m sorry most of you didn’t get to experience it. There was a sense we were a tight-knit creative community building a world together free from the inevitable commercial interests. I didn’t do much socializing after that first year — indeed most of my Calling Cards are pre-2004 and I’m always happy to see how many oldies are logged in, even if we haven’t spoken in ages.

The truth is I rarely spend any time in-world. The bulk of my Second Life experience takes place in my imagination, my sketchpad, and Photoshop. I like being a content provider as opposed to consumer. Enhancing someone else’s virtual experience is very rewarding. My biggest thrill nowadays is when I receive an IM from a stranger saying how much they like my creations.

What will the future bring? Hopefully with LL’s rapid growth we’ll start to see some more features and a revamped client user interface. Given Linden Lab’s track record so far, it’s safe to say I won’t be holding my breath.

Classified's Don't Work

2006-05-11

The recently released statistical data on the SL economy are quite fascinating. (As an aside, I wish we could get better data for our in-world transactions. Right now the daily transactions a user may download from SecondLife.com do not include Object Name, making them all but worthless for tracking sales data. C’mon LL just give us object name!).

Of key interest is the Sources and Sinks table which gives one a really great snapshot of the SL economy and helps complete the picture as to how LL will transition SL into a “platform” and away from a traditional MMO service. With stipends and dwell going the way of taxes (remember those?) the primary Sources of income for residents will be either purchasing straight from LL, purchasing from other residents (Lindex), or revenue from the sales of content and land.

Also of note is the amount spent on Classifieds during the month of April: L$ 3,824,573. Noteworthy because I think this sink is an enormous waste of money for residents using it. In my own personal tests over a few weeks with Larsen Shops I tried a couple different methods of trying to drive traffic with classifieds in an attempt to determine their effectiveness. We saw barely any difference in overall traffic and no difference between high-priced classifieds and low. Maybe someday Classifieds will be worth paying for, but at this moment in time, don’t waste your money. If you do want the slight benefit, buy an ad for the lowest amount. And make sure your keywords appear in the text of your ad.

Twitter for Second Life

2007-02-26

!http://images.nicolaescher.com/9.png (Twitterrific)! The inimitable Ordinal Malaprop has created TwitterBox, an object for sending and receiving tweets from the Twitter service. A couple of prominent SLers are Twittering already including Mark Wallace of 3PointD and the never dull Prokofy Neva. The icon is from IconFactory’s awesome Twitterrific (Mac OS X only).