“VastPark is a virtual content platform featuring free tools, revolutionary distributed content syndication and enables you to deploy your own virtual world or online game within seconds royalty free.”
Cel Edman (SL) has created what looks to be a nifty tool for generating sculptie textures called SculptyPaint. It was created using processing and is available for OS X, Windows, and Linux. I’m looking forward to trying it out when I have some free time.
Exciting news for SL fashion designers: Adobe CS3 Extended will contain features that could dramatically change your content creation workflow. According to the Adobe site users will be able to:
Edit existing textures on 3D models directly within Photoshop Extended and immediately see the results. Photoshop Extended supports common 3D interchange formats, including 3DS, OBJ, U3D, KMZ, and COLLADA, so you can import, view, and interact with most 3D models.
From what I can tell, not only will designers be able to preview their designs within Photoshop, but, according to John Nack, Senior Product Manager at Adobe, users will be able to “[Paint] directly on the textures of 3D files & updating the models.”
Right now I personally use external 3d applications to preview and paint textures directly on to models, but it certainly would be great if I could get a lot more of the work done without leaving Photoshop.
I know many of you can’t afford Adobe Photoshop, let alone the extended version, but for those of you who currently use Photoshop for fashion and avatar design in Second Life, you might want to consider the benefits of upgrading your 7, CS, or CS2 to CS3 Extended. Look for more information here once it’s available, and, of course, a tutorial once I get my copy of CS3 Extended.