F our years ago today I created a Second Life account and downloaded the SL beta client. Public land was plentiful and you could fly across the entire world in a couple minutes. Oh, how things have changed. I was planning on a long diatribe on the state of Second Life to mark my 4th anniversary, but I just don’t have the time—real life is extremely busy at the moment. I do have a couple more tutorial translations to post, and I apologize to the authors for not posting them sooner. I will get to them this week.
My thanks go out to my Second Life partner, Caroline Apollo, whom I’ve had a lot of fun with over the past couple years. I’m sorry I’ve been so absent this past year—it’s not for lack of wanting to be in-world, hanging out, and having fun.
I’ll save my laundry list of criticisms for the way Second Life is evolving under the stewardship of Linden Lab. For now I urge you to visit project open letter and add you signature if you feel inclined.
Whilst reading this article about candidate Ron Paul, I came across a section about an unofficial campaign HQ in Second Life and a spokesman’s attempt to visit it:
[Campaign spokesman] Benton tried to visit the Second Life site, but could not figure out how to move around in the virtual space. “After 45 minutes, I couldn’t get out of the second room on that island,” Benton said.
What a suprise. Let me crank up that broken record to which one would liken me.
Cel Edman (SL) has created what looks to be a nifty tool for generating sculptie textures called SculptyPaint. It was created using processing and is available for OS X, Windows, and Linux. I’m looking forward to trying it out when I have some free time.
Finally! I’ve completed moving my PDF tutorial to HTML; now it’s lightweight, accessible, and easily updated. Here’s the last piece:
I’m still looking for volunteers to translate any of my tutorials. I notice a lot of people using Google and Babelfish to translate them. Feel free to contact me if you have some time.