Whilst reading this article about candidate Ron Paul, I came across a section about an unofficial campaign HQ in Second Life and a spokesman’s attempt to visit it:
[Campaign spokesman] Benton tried to visit the Second Life site, but could not figure out how to move around in the virtual space. “After 45 minutes, I couldn’t get out of the second room on that island,” Benton said.
What a suprise. Let me crank up that broken record to which one would liken me.
Here’s a little inspiration from the RL runway for all you virtual fashion designers. The circle and dirndl skirts are fun, and there’s something about the higher waistline that’s appealing.
Many thanks to Deutsch translator extraordinaire Paradise Tavoularis (SL) for translating the last four of my tutorials into German. I think there’s a burgeoning Second Life presence over in Germany, so hopefully this will help the new clothing designers get started. Can’t wait to see some German style!
The full set of tutorials in German:
Einführung: Wie mache ich Kleidung für Second Life?
Euer erstes Hemd in Second Life
Die Alphakanal-Fibel: Transparenz in Second Life
Ein Tattoo in Second Life erstellen
Wie man eine Schaufensterpuppe erstellt
Also, thanks again to Annalena Goldblatt who translated the Mannequin tutorial.
Three years have come and gone, and Second Life appears to be doing quite well. Twas not always the case. When I paid $160 for a lifetime account back in June 2003, money was tight at Linden Lab. That $160 was considered a bit of a risk. But I know all lifetime account holders felt it was worth it, felt there was something special about our little (see Fig. 1) virtual world. I don’t want to spend a lot of time reminiscing about the “good old days” because either you remember them or you don’t, and if you don’t, you probably don’t care. Suffice it to say that first year was special, and I’m sorry most of you didn’t get to experience it. There was a sense we were a tight-knit creative community building a world together free from the inevitable commercial interests. I didn’t do much socializing after that first year — indeed most of my Calling Cards are pre-2004 and I’m always happy to see how many oldies are logged in, even if we haven’t spoken in ages.
The truth is I rarely spend any time in-world. The bulk of my Second Life experience takes place in my imagination, my sketchpad, and Photoshop. I like being a content provider as opposed to consumer. Enhancing someone else’s virtual experience is very rewarding. My biggest thrill nowadays is when I receive an IM from a stranger saying how much they like my creations.
What will the future bring? Hopefully with LL’s rapid growth we’ll start to see some more features and a revamped client user interface. Given Linden Lab’s track record so far, it’s safe to say I won’t be holding my breath.